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Morgan doesn't mind being ignored. What he does mind, though, are the constant beatings from the city guards due to his friendship with Sarah, the city lord's only daughter. Lord Simon has deep pockets and his last visit to the manor may just have put him over the edge. Miles Boone is finally an adult and able to roll up his permanent character.

He will join the Game that the world has become. Every adult left alive plays, striving to keep the the AI and nano from wiping us out completely. Success in the Game is survival itself. Success in the Game is success in life. Before being conscripted to fight in the Total War, Private Hector Park had a shattered family, a collection of old video games, and a promising career as a motorcycle stuntman.

Now, he is dying from a virus threatening humankind with extinction.

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He has three days to live. But his brother has an offer even more unbelievable than reconciliation: the chance to cheat death by joining him in Archemi , a full-immersion fantasy VR-RPG video game. He was born anew in a world where martial arts were indistinguishable from magic. He only received a neuronet and meaningless desires from his past life. What lies ahead? He dreamed of adventure and freedom, but those dreams were taken away from him. The same way his mother, father, and sister had been taken away.

They took the kingdom, they took his own destiny. But he is willing to wage a war, against the whole world if need be, to bring everything back. After dying and being reborn into a world that's built like a video game, Jim has found himself stuck in a very old-world style new-player zone for low-level adventurers. Unfortunately, the zone fell out of use centuries ago, and no one told the monsters they were supposed to take it easy on the Noobs.

Even worse, the only new player around is Jim. Jim has been given an opportunity, and he'll do his best to take advantage of it. Gryff never knew he was the most powerful summoner in the world until a rogue monster attacked his village. Now he's been recruited into the top magical academy, beautiful women are breaking down his dorm-room door, and the headmaster has big, big plans for him.

Instead of summoners being maligned by society, Gryff is in a position to make them revered and honored. Craft your own world. Trade with neighboring empires. Become a god.

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Garrett thought Terra Forma was just a game, but in reality, it was a test created by a devastatingly beautiful ancient goddess to find the most creative man in the universe. Now, in order to help her defeat an ancient primordial deity, Garrett will have to take a dirt rock and transform it into the heart of the most powerful empire the universe has ever seen. And to do that, he'll have to unlock portals to other worlds, harvest their resources, and bring back settlers to his world.

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The Sorcerer's Legacy

Alex Rogers is a young, intelligent workaholic who jumped from high school to college to a technical career with little time for a personal life. With his dog Kinsey, he pursues his only vice, wandering in the wilderness areas of Washington State, dreaming of adventure. Without warning, he and Kinsey find themselves in an unfamiliar land, unable to speak the language and fighting for their lives.

Long Wu Ying never expected to join a Sect or become a real cultivator. His days were spent studying, planting rice on the family farm and spending time with his friends. Fate, however, has different plans for Wu Ying and when the army arrives at his village, he and many other members of the village are conscripted.

Given the opportunity to join the Verdant Green Waters Sect, Wu Ying must decide between his pedestrian, common life and the exciting, blood soaked life of a cultivator. Join Wu Ying as he takes his first step on his Thousand Li journey to become an immortal cultivator. Elorion has just finished a VR gaming session to find a monster waiting for him. With 19 other students who have also been kidnapped, he is now subject to the whims of a thousand year old succubus, and he must survive deep under the Earth in the lost realm of the Underworld.

Gifted with the ability to use magic and advance in power, he is given an ultimatum: Level up or die! A murderer among heroes. Gravedigger Volke Savan wants nothing more than to be like his hero, the legendary magical swashbuckler, Gregory Ruma. First he needs to become an arcanist, someone capable of wielding magic, which requires bonding with a mythical creature.

Harry Potter in 5 Minutes - The Sorcerer’s/Philosopher's Stone

So when he stumbles across a knightmare, a creature made of shadow and terror, he has no reservations. But the knightmare knows a terrible secret: Ruma is a murderer out to spread corrupted magic throughout their island nation. Azerick decides to put his quest for vengeance behind him. Hoping to create a life of peace and purpose, the young sorcerer finds himself in a struggle every bit as great as battling in the arena. Azerick quickly realizes he has taken on a task he cannot possibly do alone and calls upon his friends for help. He thinks he has managed to put all the death and destruction behind him until an assassin strikes from the shadows.

Azerick realizes he and his new family will not be safe until he puts an end to those who threaten them once and for all. I loved it every single time. We all know the kinds of people that one might find sometimes in a dark alley, or persecuting another. Azerick clearly shows what he thinks of such people. I guess he had enough of the universe forcing crap on him and he decided he was going to start manufacturing the Good he thought the world should have. Azerick surprised me sometimes with his generosity, and I wish exactly how big his hoard of treasure from the dragon was.

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Either way, I really enjoyed watching the story unfold as William Turbett kept on. I'm really coming to appreciate him in this role. I'll just note here that it's been a similarly pleasant, if not marginally better performance from him here. Anyhow, we meet some new characters, and each of them has a nice place to carve into the story. The ripple-effects of Azericks actions and the ongoing changes and what-ifs really made this a 'page-turner' for me : This book leaves off with so many different events and plot lines at a point where it feels like all the various burners are boiling and ready to overflow.

Even though this book is much more about developing Azerick and new home, we do learn about and encounter some really critical story elements from other perspectives. The hints of political intrigue, assassins, magic, and might had me really devouring this book. Thanks again for the listen, Mr. This is a great series! Azerick is back, and man is the battle ever on!

Did I say battle? The writing is spot on. Deskins knows how to tell a story, and he moves things right along. While there is some character development, there isn't a whole lotta og growth this time around, as complared to the first two books, and tht is to be a little expected.

He is interesting nom atter what heis doing, and I think the school and his acclimating to its demands helps the book go along. Az is settling in, so he really doesn't need to keep struggling to find out who he is anymore.


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The battles are beautiful and every skirmish will leave you sweaty and breathing hard. The battles are cut back a little comparedto the earlier installments, though. My real issue is all the side stories, or extended plotlines that just ate up chunks of pages. We really didn't need all of those to keep the story moving ahead. In fact, a few times it actually slowed the story's progress. Grick, the goblin, quite possibly steals the show. The little bugger is too funny, and adds a very appreciated levity. One thing I will say is that there are parts where Az's luck is stretched to the point of uttter incredulity.

He really needs to hit Vegas, because some of the ways he manages to survive comes down to pure luck, and clearly the Lady loves him. It seems like every fight he is in has Lady Luck play a major hand. Still, not so bad to read, or in this case listen to, either way. Speaking of listening, the narration by Turbett is as excellent as always. No flaws, easily distinguished characters, wonderful pacing, and a sense of tension were all the things that he brought to the table.

I've followed him in other books, and know that he is professional, and sounds great. He does not let the story down. I only listen to audio versions, so was not familiar with just how big this story was, My curiousity of how much more there was to come made me go and look, and it appears that we still have a few books to go, which is really good, since I am really enjoying this series.

Even though I did receive a promo code for this review it in no way influenced my considerations of the material, and in fact, inspired me to be more honest. In fact, getting a code generally makes me harsher as a reviewer as I am more often concerned what someone like Me will decide based on my review. If this review helped, please press the YES below. Thank you immensely!!! I was given this free review copy audio book at my request and have voluntarily left this review. As this series progresses, it seems to get better and better.

I have really enjoyed the growth of the main character and his adventures. I was intrigued by the path the author chose to take the story is this book and find that I am really interested in continuing the story. Far more than I was after the first two books. The narration continues to be pretty solid. I definitely think this series is worth listening to. We now find our hero with on the opposite end of the spectrum. I really liked the way the author has kind of had him develop into this great humanitarian almost by accident.

The characters develops is becoming much stronger and and the complicated storyline in finally starting to come together. The narrator is doing better although maybe still a bit over dramatic. I gave this book a 5 Star because there were numerous times I did lose myself in it a found myself smiling or chuckling at something that happened. Great job! I received this book free from the author for an unbiased review.

We enter the land imagined by Brock Deskins once again and continue to see, or in this case listen, the adventure of Azerick unfold. Though there may not be as many action packed moments, thrilling events, or dire times of perilous strife, I actually think that works to the books benefit. The game is similar to a Lupin the 3rd special. The game starts with Lupin on board a train, attempting to steal an antique pitcher.

The Sorcerer's Legacy

Zenigata is on board the train and attempts to foil his plan, as usual. Theodore Hannewald , however, tricked both Lupin and Zenigata and had the pitchers in his possession at his castle in Goldengasse the entire time. Lupin sneaks into Hannewald's castle and attempts to steal the pitchers again. Along the way, Jigen and Goemon become playable characters and Lupin and the gang runs into Fujiko as well. Jigen and Goemon set out to gain information on the real pitchers, as Lupin had been tricked for a second time into going after fake pitchers.

Lupin announces that he has found the location of the real Pitchers. After getting help from Theresa Faust , the owner of the pitchers, Lupin and the gang discover the real Pitchers and find an old part of the Hannewald's castle that goes underground. Once down in this secret path, stone monsters begin to move and attack them. The gang gets split up at this point. Lupin finds an old wizard who is hundred of years old, that reveals the Pitchers are key to finding a book of mystical power.

He tells Lupin that he was sealed down there long ago. He gives Lupin special ammo to defeat the stone monsters.


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  8. On Jigen and Goemons end, they run into and kill Mercenaries hired by Hannewald. They escape and regroup with Lupin later. Theresa and Fujiko are able to regroup safely as well.