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This is the Stillness, a land long familiar with catastrophe, where the power of the earth is wielded as a weapon. And where there is no mercy. Logen Ninefingers, infamous barbarian, has finally run out of luck. Caught in one feud too many, he's on the verge of becoming a dead barbarian -- leaving nothing behind him but bad songs, dead friends, and a lot of happy enemies. Nobleman, dashing officer, and paragon of selfishness, Captain Jezal dan Luthar has nothing more dangerous in mind than fleecing his friends at cards and dreaming of glory in the fencing circle.

But war is brewing, and on the battlefields of the frozen North they fight by altogether bloodier rules. Inquisitor Glokta, cripple turned torturer, would like nothing better than to see Jezal come home in a box. But then Glokta hates everyone: cutting treason out of the Union one confession at a time leaves little room for friendship. His latest trail of corpses may lead him right to the rotten heart of government, if he can stay alive long enough to follow it. Enter the wizard, Bayaz. A bald old man with a terrible temper and a pathetic assistant, he could be the First of the Magi, he could be a spectacular fraud, but whatever he is, he's about to make the lives of Logen, Jezal, and Glokta a whole lot more difficult.

Murderous conspiracies rise to the surface, old scores are ready to be settled, and the line between hero and villain is sharp enough to draw blood. Lovely Sorcha is the seventh child and only daughter of Lord Colum of Sevenwaters. Bereft of a mother, she is comforted by her six brothers who love and protect her. Sorcha is the light in their lives, they are determined that she know only contentment. But Sorcha's joy is shattered when her father is bewitched by his new wife, an evil enchantress who binds her brothers with a terrible spell, a spell which only Sorcha can lift--by staying silent.

If she speaks before she completes the quest set to her by the Fair Folk and their queen, the Lady of the Forest, she will lose her brothers forever. When Sorcha is kidnapped by the enemies of Sevenwaters and taken to a foreign land, she is torn between the desire to save her beloved brothers, and a love that comes only once. Sorcha despairs at ever being able to complete her task, but the magic of the Fair Folk knows no boundaries, and love is the strongest magic of them all I may be half a man, but I swore a whole oath. Prince Yarvi has vowed to regain a throne he never wanted.

But first he must survive cruelty, chains, and the bitter waters of the Shattered Sea. And he must do it all with only one good hand. Born a weakling in the eyes of his father, Yarvi is alone in a world where a strong arm and a cold heart rule. He cannot grip a shield or swing an axe, so he must sharpen his mind to a deadly edge. Gathering a strange fellowship of the outcast and the lost, he finds they can do more to help him become the man he needs to be than any court of nobles could. But even with loyal friends at his side, Yarvi finds that his path may end as it began—in twists, and traps, and tragedy.

For a thousand years the ash fell and no flowers bloomed. For a thousand years the Skaa slaved in misery and lived in fear. For a thousand years the Lord Ruler, the "Sliver of Infinity," reigned with absolute power and ultimate terror, divinely invincible. Then, when hope was so long lost that not even its memory remained, a terribly scarred, heart-broken half-Skaa rediscovered it in the depths of the Lord Ruler's most hellish prison.

Kelsier "snapped" and found in himself the powers of a Mistborn. A brilliant thief and natural leader, he turned his talents to the ultimate caper, with the Lord Ruler himself as the mark. Kelsier recruited the underworld's elite, the smartest and most trustworthy allomancers, each of whom shares one of his many powers, and all of whom relish a high-stakes challenge. Only then does he reveal his ultimate dream, not just the greatest heist in history, but the downfall of the divine despot. But even with the best criminal crew ever assembled, Kel's plan looks more like the ultimate long shot, until luck brings a ragged girl named Vin into his life.

Like him, she's a half-Skaa orphan, but she's lived a much harsher life. Vin has learned to expect betrayal from everyone she meets, and gotten it. She will have to learn to trust, if Kel is to help her master powers of which she never dreamed. Nathaniel is a magician's apprentice, taking his first lessons in the arts of magic.

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But when a devious hot-shot wizard named Simon Lovelace ruthlessly humiliates Nathaniel in front of his elders, Nathaniel decides to kick up his education a few notches and show Lovelace who's boss. With revenge on his mind, he summons the powerful djinni, Bartimaeus. But summoning Bartimaeus and controlling him are two different things entirely, and when Nathaniel sends the djinni out to steal Lovelace's greatest treasure, the Amulet of Samarkand, he finds himself caught up in a whirlwind of magical espionage, murder, and rebellion.

Throughout the vast lands controlled by the Ironship Trading Syndicate, nothing is more prized than the blood of drakes. Harvested from captive or hunted Reds, Greens, Blues and Blacks, it can be distilled into elixirs that bestow fearsome powers on the rare men and women known as the Blood-blessed. But not many know the truth: that the lines of drakes are weakening. If they fail, war with the neighboring Corvantine Empire will follow swiftly.

Claydon Torcreek is a petty thief and an unregistered Blood-blessed who finds himself pressed into service by the Protectorate and sent to wild, uncharted lands in search of a creature he believes is little more than legend. Lizanne Lethridge is a formidable spy and assassin facing gravest danger on an espionage mission deep into the heart of enemy territory. And Corrick Hilemore is the second lieutenant of an Ironship cruiser whose pursuit of ruthless brigands leads him to a far greater threat at the edge of the world.

As lives and empires clash and intertwine, as the unknown and the known collide, all three must fight to turn the tide of a coming war, or drown in its wake. The Malazan Empire simmers with discontent, bled dry by interminable warfare, bitter infighting and bloody confrontations. Even the imperial legions, long inured to the bloodshed, yearn for some respite. Yet Empress Laseen's rule remains absolute, enforced by her dread Claw assassins. For Sergeant Whiskeyjack and his squad of Bridgeburners, and for Tattersail, surviving cadre mage of the Second Legion, the aftermath of the siege of Pale should have been a time to mourn the many dead.

But Darujhistan, last of the Free Cities of Genabackis, yet holds out.


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It is to this ancient citadel that Laseen turns her predatory gaze. However, it would appear that the Empire is not alone in this great game. Sinister, shadowbound forces are gathering as the gods themselves prepare to play their hand. Conceived and written on a panoramic scale, Gardens of the Moon is epic fantasy of the highest order--an enthralling adventure by an outstanding new voice.

His daughter and two sons, scattered across the world, do what they must to stay alive and unmask the assassins. But each of them also has a life-path on which their father set them, destinies entangled with both ancient enemies and inscrutable gods. Kaden, the heir to the Unhewn Throne, has spent eight years sequestered in a remote mountain monastery, learning the enigmatic discipline of monks devoted to the Blank God.

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Their rituals hold the key to an ancient power he must master before it's too late. An ocean away, Valyn endures the brutal training of the Kettral, elite soldiers who fly into battle on gigantic black hawks. But before he can set out to save Kaden, Valyn must survive one horrific final test. At the heart of the empire, Minister Adare, elevated to her station by one of the emperor's final acts, is determined to prove herself to her people.

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In a desolate reality, on that mirrors our own in frightening ways, a lone and haunting figure known only as Roland makes his way across the endless sands in pursuit of a sinister, dark-robed mystery of a man. For Azoth, survival is precarious. Something you never take for granted. As a guild rat, he's grown up in the slums, and learned to judge people quickly--and to take risks.


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Risks like apprenticing himself to Durzo Blint. But to be accepted, Azoth must turn his back on his old life and embrace a new identity and name.

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As Kylar Stern, he must learn to navigate the assassins' world of dangerous politics and strange magics--and cultivate a flair for death. Devour this blockbuster tale of assassination and magic by Brent Weeks, which has delighted readers all over the world--with over one million copies in print! But young Locke Lamora dodges death and slavery, becoming a thief under the tutelage of a gifted con artist. But in the shadows lurks someone still more ambitious and deadly. Faced with a bloody coup that threatens to destroy everyone and everything that holds meaning in his mercenary life, Locke vows to beat the enemy at his own brutal game—or die trying.

He is treated as an outcast by all the royalty except the devious King Shrewd, who has him secretly tutored in the arts of the assassin. As barbarous raiders ravage the coasts, Fitz is growing to manhood. Soon he will face his first dangerous, soul-shattering mission. And though some regard him as a threat to the throne, he may just be the key to the survival of the kingdom.

As darkness falls after sunset, the corelings rise—demons who possess supernatural powers and burn with a consuming hatred of humanity. For hundreds of years the demons have terrorized the night, slowly culling the human herd that shelters behind magical wards—symbols of power whose origins are lost in myth and whose protection is terrifyingly fragile.

It was not always this way. Once, men and women battled the corelings on equal terms, but those days are gone. Night by night the demons grow stronger, while human numbers dwindle under their relentless assault. Now, with hope for the future fading, three young survivors of vicious demon attacks will dare the impossible, stepping beyond the crumbling safety of the wards to risk everything in a desperate quest to regain the secrets of the past.

Together, they will stand against the night. Hair portrays a stark and beautiful world breaking apart, with both good and evil characters desperate to reshape it through magic, war, and treachery. This strong debut should draw in fantasy readers of all stripes. Most of the time the Moontide Bridge lies deep below the sea, but every twelve years the tides sink and the bridge is revealed, its gates open for trade. The Magi are hell-bent on ruling this new world, and for the last two Moontides they have led armies across the bridge on "crusades of conquest. Paul Hoffman's novel of astonishing scope and imagination, featuring a darkly gifted teenage boy at the center of a brutal holy war, grabs the reader from its incredible opening lines and refuses to let go.

He is one of thousands of boys who train all day in hand-to-hand combat, in preparation for a holy war that only the High Priests know is now imminent. He has no reason to think he's special, no idea there's another world outside the compound's walls, and no hope for a life any different from the one he already knows. What follows is a daring escape, an unlikely alliance, a desperate pursuit, a journey of incredible discovery, and an adventure the likes of which Cale could never possibly have imagined, culminating in Cale's astonishing realization that he alone has the power to save his world- or to destroy it.

Long ago, the wars of the ancient Evil ruined the world. In peaceful Shady Vale, half-elfin Shea Ohmsford knows little of such troubles. But the supposedly dead Warlock Lord is plotting to destroy everything in his wake. The sole weapon against this Power of Darkness is the Sword of Shannara, which can be used only by a trueheir of Shannara.

On Shea, last of the bloodline,rests the hope of all the races. Guile is the Prism, the most powerful man in the world. He is high priest and emperor, a man whose power, wit, and charm are all that preserves a tenuous peace. Yet Prisms never last, and Guile knows exactly how long he has left to live. When Guile discovers he has a son, born in a far kingdom after the war that put him in power, he must decide how much he's willing to pay to protect a secret that could tear his world apart.

They killed the king.

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They pinned it on two men. They chose poorly. There's no ancient evil to defeat or orphan destined for greatness, just unlikely heroes and classic adventure. Royce Melborn, a skilled thief, and his mercenary partner, Hadrian Blackwater, are running for their lives when they're framed for the murder of the king. Trapped in a conspiracy that goes beyond the overthrow of a tiny kingdom, their only hope is unraveling an ancient mystery before it's too late. This is the first book in the original series, The Riyria Revelations, from best-selling author Michael J.

It takes place twelve years after the events of The Riyria Chronicles and the two series can be read in either chronological order or order of publication, although the author suggests reading in publication order. Unrivaled storytelling. Unforgettable characters. Rich historical detail. Here is the story that started it all, introducing two remarkable characters, Claire Beauchamp Randall and Jamie Fraser, in a spellbinding novel of passion and history that combines exhilarating adventure with a love story for the ages.

Scottish Highlands, Claire Randall, a former British combat nurse, is just back from the war and reunited with her husband on a second honeymoon when she walks through a standing stone in one of the ancient circles that dot the British Isles. Claire is catapulted into the intrigues of a world that threatens her life, and may shatter her heart. Marooned amid danger, passion, and violence, Claire learns her only chance of safety lies in Jamie Fraser, a gallant young Scots warrior.

What begins in compulsion becomes urgent need, and Claire finds herself torn between two very different men, in two irreconcilable lives. In the aftermath of the brutal murder of his father, a mysterious woman, Kahlan Amnell, appears in Richard Cypher's forest sanctuary seeking help His world, his very beliefs, are shattered when ancient debts come due with thundering violence.

In their darkest hour, hunted relentlessly, tormented by treachery and loss, Kahlan calls upon Richard to reach beyond his sword-- to invoke within himself something more noble. Neither knows that the rules of battle have just changed One book. One Rule. Witness the birth of a legend. When he was nine, he watched as his mother and brother were killed before him. By the time he was thirteen, he was the leader of a band of bloodthirsty thugs. By fifteen, he intends to be king Life and death are no more than a game to him—and he has nothing left to lose.

Treachery and dark magic. No matter how fierce his will, can one young man conquer enemies with power beyond his imagining? Druss, Captain of the Ax, is the stuff of legends. Tales of his battles are told throughout the land, and the stories expand with each telling. But Druss himself grows older, until finally, the warrior turns his back on glory and retreats to his mountain lair.

There he awaits his old enemy: death. But far below, the barbarian Nadir hordes are on the march. All that stands between them and the Drenai people is a mighty six-walled fortress, Dros Delnoch—a great citadel that seems destined to fall. Reluctantly Druss agrees to come down from his mountaintop to lead this last, hopeless fight. Lost causes mean nothing to him—he has fought in such battles a thousand times in a thousand lands. He is Druss the Legend. To the forest on the shore of the Kingdom of the Isles, the orphan Pug came to study with the master magician Kulgan. But though his courage won him a place at court and the heart of a lovely Princess, he was ill at ease with the normal ways of wizardry.

Yet Pug's strange sort of magic would one day change forever the fates of two worlds. For dark beings from another world had opened a rift in the fabric of spacetime to being again the age-old battle between the forces of Order and Chaos. The world had changed even before I discovered the foreign ship wrecked on the shore below Crydee Castle, but it was the harbinger of the chaos and death that was coming to our door. War had come to the Kingdom of the Isles, and in the years that followed it would scatter my friends across the world. I longed to train as a warrior and fight alongside our duke like my foster-brother, but when the time came, I was not offered that choice.

My fate would be shaped by other forces. My name is Pug. I was once an orphaned kitchen boy, with no family and no prospects, but I am destined to become a master magician…. Magician is the first book in Raymond E. The trilogy continues with book two, Silverthorn. For over a century, humans, dwarves, gnomes, and elves have lived together in relative peace. But times have changed, the uneasy peace is over, and now the races are fighting once again. The only good elf, it seems, is a dead elf.

Angle of Truth. Fractured Stars. Perilous Hunt. The Blade's Memory. Snake Heart. The Rogue Prince. Rhett C. Chains of Honor: the Prequels Tales Stolen Legacy. Great Chief. Ice Cracker II and other stories. Assassin's Bond Chains of Honor, Book 3. End Game.

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Arkadian Skies. Star Rebels. Audrey Faye. The Assassin's Curse. Honor's Flight. Destiny Unchosen. Thorn Fall. Degrees of Delusion. Blood Charged. Hunted The Flash Gold Chronicles, 2. Peacemaker The Flash Gold Chronicles, 3. Death from Below Chains of Honor, Prequel 3. The Goblin Brothers Adventures Vol. Labyrinths of the Heart Chains of Honor, Prequel 2. How to write a great review. The review must be at least 50 characters long. The title should be at least 4 characters long. Your display name should be at least 2 characters long.

At Kobo, we try to ensure that published reviews do not contain rude or profane language, spoilers, or any of our reviewer's personal information. You submitted the following rating and review. We'll publish them on our site once we've reviewed them. Continue shopping. Item s unavailable for purchase. Please review your cart. You can remove the unavailable item s now or we'll automatically remove it at Checkout.

Remove FREE. Unavailable for purchase. Continue shopping Checkout Continue shopping. Chi ama i libri sceglie Kobo e inMondadori. View Synopsis. Free eBook Add to My Books. An assassin wanted dead for crimes he did commit… Normally, they would be enemies, but they both seek the same thing: exoneration. In this series View all Book 1. Book 2. Book 3. Book 4. Book 5. Skip this list. Ratings and Book Reviews 73 star ratings 73 reviews. Overall rating 4. Yes No Thanks for your feedback! Report as inappropriate. These are the first three books to the Emperor's Edge series, and I have to say they are amazing!

I really enjoyed them. Here's the positive: -Great characters - the characters all have depth and are well developed. Before long you will fall in love with our misfit band of outlaws. Their emotions are vividly brought to life, and I found them completely realistic. There is a touch of mystery to every book feeding the overarching plot line that spans the entire series. The plot of each individual book is engaging -Humour - Certain characters are hilarious, their comments and banter will keep you laughing!

In this world, despite the rapidly advancing technology we are still in the world of steam engines and robots -Fighting - and lots of it, one of the main characters is a former assassin, and the plot takes place in a war-oriented empire. The negatives: I really can't think about anything that bothered me throughout these books. There is some mature content later on in the series between politics, bloodbaths, and romance what do you expect , nothing too bad, but I wouldn't recommend to children. Of course, I have been told that I am very conservative in such matters. I would recommend this series to anyone who is a fan of steampunk, adventure and humour.

A great read! Very interesting and refreshing story. I have been a fan of SteamPunk art for a long time, never before these books,have I read any SteamPunk books. This is also my first book where a women is the leading and heroine character but even so, these books do not feel overly romantic or girlish at all. All my pre-concepted paradigms and stereotypes have been chattered. I would recommend this book 10 out 10 to anyone interested in sci-fi, mystery, detective or action with a twist of victorian technology In other word everything that is SteamPunk.

Thank you very much Lindsay Buroker for a refreshing and exciting series. I look foward to more of you books and stories! A generally fast-paced yarn with lots of clever wit. Very enjoyable. Was hoping for a resolution, but will now have to read the sequels. I'll have to buy the 4th book and beyond, given how much I enjoyed this trilogy.

Written with a sense of humour, the characters come to life and make the story, though there's nothing wrong with the section. I think this would make a great movie or series. I'd watch :- … Show more Show less. I want to have selective amnesia so that I can go back and read these books again for the first time.